From Empathy To Cognition: A Behaviourally – Informed Pedagogical Frameworks For Sustainable UX Design Education
DOI:
https://doi.org/10.64252/56k9st20Keywords:
Experiential Learning, Behavioural Science, Cognitive Development, Pedagogical Innovation, User Experience (UX) Education, Environmental Immersion, Sustainable Design ThinkingAbstract
This study presents a pedagogical framework designed to enhance cognitive flexibility and empathy, and contextual understanding in undergraduate user experience (UX) design education through immersive community-based learning. Conducted over a longitudinal period of three years, the research engaged students at the institute in contextual inquiry, ethnographic fieldwork, and user-centred participatory immersion across diverse regions in India - including rural, semi-urban and urban settings. These settings offered rich, distinct socio-cultural diversity and terrain-specific challenges. This pedagogical research integrates environmental immersion into UX education, enabling students to understand socio-ecological systems through design ethnography.
Using a mixed-methods approach, including the observations, student surveys, select in-depth interviews, and systematic performance-based analysis of design artefacts, the study observed measurable improvements in students’ metacognitive awareness, empathetic reasoning, and need-finding skills- core constructs in UX problem-space framing and user-centred design.
Two original pedagogical tools emerged: The C.E.R.C.L.E. rubric (Cognition, Empathy, Reflection, Context, Learning, Engagement) to assess cognitive and behavioural outcomes, and the I.D.E.A.L. model (Immerse, Design, Engage, Assess, Loop) to guide cyclical curriculum integration. These frameworks foreground actionable strategies for embedding immersive learning into UX pedagogy.
The findings highlight how experiential learning, when aligned with behavioural insights and reflective practice, cultivates socially responsive, cognitively agile, and ethically grounded designers. This work contributes a replicable model for design education, aligned with growing demands for inclusive, adaptive and context-aware UX practice.