CHARACTER EDUCATION AND POSITIVE LEARNING HABITS IN THE AGE OF ONLINE GAMING: CHALLENGES AND STRATEGIES FOR ELEMENTARY STUDENTS
Keywords:
education, digital literacy, elementary students, learning habits, moral valuesAbstract
Inside the fast-changing digital world, this same rising connectivity internet gaming systems has already been noted versus significant effect these same daily habits, peer interaction, but also virtuous behaviors patterns after all elementary school students. This research was carried the with main goal like evaluating these same problems presented besides online play versus comprehensive educational as well as positive educational routines by many elementary school kids. Adopting the preferred continue despite regarding systematic literature; within; meta-analyses (Prisma) rules, a scientific research study has been conducted. Research articles authored between; 2005 to 2024; seem to have been diligently obtained and by database management systems like google scholar, Web of sciences and Scopus. Originally, 150 research findings seem to have been defined, of that which; 80 articles were chosen following one comprehensive screening process that involves title but also intangible analyses, replete self – assessment. The findings of this study indicated a certain excessive internet videogame, whilst also offering enjoyment as well as certain mental stimulation, octenyl highly correlated with a decrease through educational achievement, diminished head relational, but instead reduced compliance versus ethical codes. This was correspondingly ended and it social and emotional learning must've been advantageously reframed inside the electronic countryside, integrating values into all of curriculum content concentration but also extracurricular. The above metrics, can applied consistently, were also did expect to advertise centered moral education but also viable having to learn routines between basic school students.